Hi, love the human body but have a few questions

Hi, love the human body but have a few questions

Haha, many thanks for the fresh new prompt and you may hard respond to! I was experimenting yesterday and you can tried to generate an effective ManualSuperStateMachine. I’m confident the main thing We skipped is this new deltaTime, I can just estimate they about timestamps of your enters Perhaps. Awaiting you to definitely Github force thus i can see a well-tried solution.

Aight so i seemed it works out Donatello is actually my fav ninja turtle. Disappointed bud. Thus i pressed the alteration into the grasp branch towards repo. It is not a large modify, but it is one that I’ve found of good use and elegant. There aren’t any advice yet ,, however it shouldn’t be too difficult to determine. I’m planning on starting a typical example of my community control, however, because it’s now it is specific back at my investment, so it is going to simply take a bit and also make a general you to (and possibly is a lot more fitted once the yet another repo).

One, how do i feel the PlayerMachine block out acceleration when colliding which have geometry? From the field PlayerMachine has seeking move around in whichever assistance up until natural velocity rust gets control plus the player’s enters try recognized once more. This is certainly most prominent whenever jumping into the the lowest threshold. The fresh SCC usually “stick” into ceiling before the y speed becomes bad. I am to make a-game where the pro might possibly be forced up to a great deal so this is a big situation!

Several, occasionally whenever taking walks off of a antichat review benefit the fresh PlayerMachine doesn’t truthfully go into the shedding state and can just “snap” to almost any floor try less than. I can’t appear to select any kind of trend to that particular. I am using ProBuilder having my top geometry if that support. (The just mesh colliders)

I am assuming that it’s on account of how many people explore ProBuilder to possess prototyping out views rapidly and you will end up with slightly wonky geometry, with sharp edges and you may whatnot, you to expose (literal!

Hi Stephan, You have access to this new accident studies of the SCC through the collisionData possessions, that may tell you precisely what the controller collided that have while in the it is last up-date. You need so it to decide for those who have called a wall surface or roof and you will to switch your own moveDirection acceleration consequently.

With the most other problem, this is actually the second day We have heard about anybody having issues towards SCC and you can ProBuilder, but I imagined I’d fixed them. Do you have a video clip otherwise gif exhibiting new mistake?

I’m confused

Its tough to replicate as it isn’t consistent. I simply made yet another height using simpler ProBuilder molds however, more of them, instead of several very challenging shapes. In my opinion it has aided, but day to day it however goes.

I’ll consider they in any event. Off my personal last feel debugging an excellent ProBuilder question, it seems like on runtime ProBuilder stuff form as with any other interlock collider. ) boundary circumstances. You will find a fairly good notion just what was causing that it, but can your screenshot your own peak in the region it occurs?

When you are attempting to make my personal speed cancel out whenever colliding with some thing, I finished up returning to your own demo opportunity to evaluate it into the various surfaces on your scene, and you will lower and you may view, the fresh snapping with the surface insect taken place. It generally does not seem to be probuilder associated. I am using a slightly altered style of your member host software. Again I really don’t become an excellent screenshot manage help as it does maybe not happens constantly in any area otherwise having price. It appears become random.

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